Software

bytopia (working title)

For the last few months I’ve been working on a voxel-based construction/exploration game in my spare time. Figured it’s a good time to share some of my progress. A quick video demo here. It’s all fairly minimalist so far, but the major features: First pass on procedural world generation. Large worlds (currently

Game Jam Framework

Over the past year or so I’ve done several game jams and really enjoyed it; I’ve based each of the games on a simple set of C++ library code I’ve been working on. I’ve kept intending to switch to Unity, but it never ends up happening; truth be told, although I

Week 9: GPU Game of Life

For my ninth weekly project, I’ve created…life! Although it was originally computed by hand, Conway’s Game of Life has been implemented as software so many times over the past 44 years by so many people that I’m not sure doing my own version even counts as a creative project, but somehow throughout my

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