My grandmother passed away yesterday, peacefully in her sleep. She spent the last few days of her life surrounded by her family and friends. A doctor once told her she’d never live past age 45; she lived to 88. She saw a lot in those 88 years. She grew up on a
This passage from Kyung-sook Shin’s novel I’ll Be Right There has got me reflecting on my own life today; I’ve had these thoughts so many times over the past few years. (This paragraph is from near the end of the book, although it doesn’t really spoil anything, in case you care about that sort of thing.)
Over the past year or so I’ve done several game jams and really enjoyed it; I’ve based each of the games on a simple set of C++ library code I’ve been working on. I’ve kept intending to switch to Unity, but it never ends up happening; truth be told, although I
I’m gonna put the weekly projects on hold for a while–possibly until after the holidays. I just haven’t been able to keep up! I’ll still intermittently post about things I’m working on, though–just not on quite so regular a schedule.
A simple parody of Pacman built around a very childish joke. I won’t lie–I’m a little ashamed of this one. Windows-only, any reasonably modern PC should work. Download (.zip) Arrow keys to move around. (A day or eight late, but who’s counting?)
It’s been a busy, crazy week. I’ll have something extra awesome next week.
For my ninth weekly project, I’ve created…life! Although it was originally computed by hand, Conway’s Game of Life has been implemented as software so many times over the past 44 years by so many people that I’m not sure doing my own version even counts as a creative project, but somehow throughout my
I absolutely adore cinemagraphs–still images with subtle, looping animation. There’s something mesmerizingly timeless about the best ones. For this week’s project, I tried to create my own (large file, may take some time to load–sorry): It’s just some buildings on 9th St NW as seen out of my window, with the reflection of a
Named for an odd night half a decade ago in Kyoto.
This week’s project is a short story. I’m not all that pleased with how it came out, and I’ve hardly had time to edit, so there are probably numerous typos, and worse. It’s about a game jam, and other things. Hopefully, it at least conveys the mood I was going for. Here goes…